Video game companies hope for more users in corona crisis

Video game companies hope for more users in corona crisis

This includes how the purchasing power of the customers will be after the economic downturn or how well the game development will work from the home office.

"I’ve done almost 100 quarterly earnings conference calls and none have been marked by so much uncertainty about the future," activision blizzard chief bobby kotick told analysts after presenting the quarterly results. Currently, however, the popular title "call of duty" is one of the driving forces behind the company’s success. The use of the smartphone game "candy crush", which was also purchased, has also increased significantly since march.

In the first quarter, activision blizzard increased its profit by 13 percent year-on-year to 505 million dollars, as the US company announced after the US close on tuesday. Meanwhile, revenue fell two percent to just under $1.8 billion as subscription sales could not quite offset the decline in game sales.

Electronic arts increased sales by twelve percent to almost 1.4 billion dollars thanks to growth in digital business. The profit doubled to 418 million dollars.

EA benefited from interest in sports game series such as "FIFA" and "madden NFL", among others. For fans, it’s a way to keep up with their favorite sports while all the competitions are on hiatus, said top manager blake jorgensen. "But we don’t know what will happen in the long run if the championships are suspended for even longer," he admitted.

The big question for the industry now is how player activity will develop when the corona restrictions are eased and lifted. Activision blizzard expects a return to normality to take some time, said chief financial officer dennis durkin. This bodes well for the gaming industry, which can offer shared experiences at a distance. "We are already seeing this among the younger generation of users, for whom gaming has become an integral part of their entertainment world."

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